A very simple and reliable class setup for clearing out any difficulty.Other Titan Quest Guides:.IntroductionThis is the pure pet based build. Pets will be your only source of damage.
For Titan Quest: Immortal Throne on the PC, a GameFAQs message board topic titled 'Just got this game. Are druids good?' Multiplayer ARPG Titan Quest has been on an absolute tear the last couple of years reinventing itself: First, it got a mobile. Titan Quest lives on in current-gen consoles. Justin Olivetti-December 13, 2017. To be completely honest with you, I never really thought that we would be reporting in 2017 about a Diablo clone that released in.
I recommend trying this if you like steady gameplay as a support character.The Summoner class is a combination of Earth and Nature masteries.Pros:. Good for beginners. Smooth gameplay on any difficulty. Very simple. You use only 2 skills most of the time. No rare gear needed at all.
All necessary items are common and can be bought from vendors. A lot of spare atribute points. Many ways to increase resistances. Large hp pool. Earth mastery will provide a perfect tank summon (Core Dweller).
Just keep him alive and you will be ace. Summoner is good in multiplayer. Heals, buffs and debuffs you can provide are very useful in co-op.Cons:. Summoner has average self survivability. Your character is basically dealing no damage. Pets will do the work for you, but passive playstyle can be a real disadvantage for some players.
Pet survivability and killspeed varies quite a bit until endgame build status is reached. Progression speed will decrease by the end of the game on every difficulty.The summoner is an overpowered class combo overall.
Only a few enemies can hurt you and your pets really bad during the first playthrough (Typhon), Dactyl (can be avoided) and Toxeus (optional)). But properly geared summoner will tear apart everyone on any difficulty.Pet Knowledge. Pets do not benefit from your attributes. You can scale pets with gear and talents. Affected by pet gear and pet specific buffs are only creatures summoned by player skills. Any item summons or converted monsters are regarded as allies. There are physical, vitality and elemental damage type buffs on gear (Bonus to All Pets:).
Any bonus damage type can be added to the standard damage type a pet has. The Sylvan Nymph deals flat piercing damage, it is not regarded as physical damage. You can add different flat damage types to her standard attack and buff these.
Pets get +75%/+150% to all damage types in Epic/Legendary difficulty. Except Pierce and DoT Damage, those are increased by +60%/+110%. Difficulty buffs now also give some (flat) damage through extra STR and INT rather than just high +% to damage. This leads to high damage spikes in early acts and decreasing killspeed nearing the end of each difficulty mode.
Pets gain +200/+400 health in Epic/Legendary difficulty flat. They gain +100% health from difficulty changes and +100% health from a quest mid act 3 each difficulty, resulting in +500% Health overall.
Pets receive some Movement and Attack Speed each difficulty. Pets are subject to Offensive Ability and Defensive Ability calculations. They obtain about +350/+600 OA and DA in Epic/Legendary difficulty respectively. About 850 for both is considered 'normal' for heroes in legendary (OA needed for melee only obv.), so the pets are somewhere in that territory. Pets have Resistances.AttributesUnlike skill points, attribute points can't be reset. You will get 2 attribute points every level.
Every attribute point towards Strength, Intelligence or Dexterity is raising it by the value of 4. Every attribute point put in Health / Energy gives you extra 40 health/energy.Since you are not dealing damage by yourself, Str/Int/Dex stats are somewhat irrelevant. Increase these stats only to meet the requirements of the gear.Total stats gained from masteries:Masteries give you only Int and Dex, so you are supposed to wear Int/Dex items.Bonus StatsBy the end of the game, the player would have recieved a total of 855 Health, 42 Strength, 18 Intelligence, 18 Dexterity and 18 attribute points.The Nature MasteryThe Nature is very strong mastery by it's own.RegrowthGreat healing ability. Put some points into this and max out when needed.Accelerated GrowthNice recharge boost. Put a couple of points into this.
Upgrade some more if needed.DisseminationIrrelevant in this build. Put one point into or skip this. Maxed out skill can be used during bossfights, but it's not worth 12 skill points.Call of the WildOur main source of damage. Max out ASAP.MaulNeeded to reach the next skills. Put one point into this.Survival InstinctNice damage absorption an physical damage boost while dropping under 33% health.
Makes the wolves almost ukillable. Put some points into this and max out when needed.Strength of the PackOutstanding physical damage and total speed boost for everyone. Minor armor and mana regen boost. Max out ASAP.Heart of OakGreat hp and total speed percental boost.
Max out when needed.Tranquility of WaterNeeded for the next skills. Put one point into this.Permanence of StoneSlight elemental resist to you and your pets.
Put some points into this and max out when needed.PlagueOne of the best debuffs in the game due to its auto spreading ability. Not necessary though. Put one point into this. Improve the skill if you want to increase the duration.FatigueNice flat and percental damage reduction plus total speed reduction.
One point into this. Improve if needed.SusceptibilityNice resistance reduction. Max this out.Put points in Plague and Susceptibility if you really need to boost your pets' damage or if you have spare skill points.
These skills are very good against bosses and tanky enemies.Briar WardNever used this skill a lot. High cool down and stationary. I tend to skip this skill branch.Stinging NettleSkip this.SanctuaryMaxed out Sanctuary provides decent damage absorbtion. Skip this anyway.Sylvan NymphNice single target damage dealer. AI is quite buggy though.OvergrowthNot very useful, but somewhat convenient. Improve if you have spare skill points.Nature's WrathElemental damage boost. Improve if you have spare skill points.RefreshFlat cool down reduction.
Very useful for summoning full party quickly. Improve if you have spare skill points.The Earth MasteryThe Earth is great mastery providing decent offensive and defensive skills.Earth EnchantmentMinor flat fire damage bonus. Good percental fire and burn damage boosts. Medium aura radius. Invest in this skill branch if you have spare skill points.BrimstoneMinor percental physical damage bonus.
Invest in this skill if you want to further boost physical dmage output of your pets.Stone SkinFlat armor bonus. Okayish fire resistance.Flame SurgeFor casters only. Skip this skill branch.Heat ShieldOutstanding fire damage absorbtion. 15% Damage resistance. Put a couple of skill points into this skill if you really need fire protection.Ring of FlameGreat skill to gain some levels in early game. I tend to skip this skill branch anyway.Volcanic OrbPerferct skill for a caster.
Skip this skill branch.Stone FormA one point wonder. 6 seconds of full damage immunity. Put one point in this skill.Molten RockSkip this.Summon Core DwellerCore skill of the build. Perfect tank unit with innate Provoke ability. Low dps, kinda squishy on Normal mode.
Absolute beast on Epic and Legendary. Max out ASAP.Inner FireDexterity, Health Regen and Total Speed percental boosts. Max out when needed.WildfirePut one point into this to reach the next skill.MetamorphosisHealth, Armor, Armor Absorption and Elemental Resistance percental boosts. Max out when needed.VolativityGreat skill for caster.
Skip this.EruptionCan be cast anywhere. I use this only to kill enemies in the sealed cage in Secret Passage.GearGearing up the Summoner is as simple as it could be. Every piece of gear you will need can be bougth from Arcanist merchants. Therefore you main problem will be money and/or time, depending on your luck.Your aim is to find gear with damage pet bonuses: rings, amulet and staff.